About Me

I am a third-year Ph.D. student in the Department of Computer Science and Technology at Tsinghua University, working in the CSCG Group under the supervision of Prof. Shi-Min Hu.

My research lies at the intersection of computer graphics and generative AI, with a focus on 3D characters: generating them, rigging them, and bringing them to life with animation. I am especially interested in technologies for games and virtual characters, like VTubers, aiming to bring people a better digital entertainment experience.

If you are interested in 3D characters, rigging, animation, or VTuber research, feel free to contact me!

3D Character Generation Auto Rigging Character Animation Generative AI VTuber

News

  1. Our paper on transferring the intelligence of VLMs to robotic control is released on arXiv. Check the project page.
  2. TopoCap is accepted to SIGGRAPH 2026: motion capture from monocular video onto characters with arbitrary skeletal topologies.
  3. SkinTokens is released! Code and models are available on GitHub and Hugging Face.
  4. UniRig is accepted to SIGGRAPH 2025 (ACM TOG). Code is available on GitHub.
  5. CharacterGen is accepted to SIGGRAPH 2024 (ACM TOG).

Publications

Full list on Google Scholar.

Beyond Research

Research taste

AIGC work with direct visual impact: things you can see, play with, and animate.

Sports

Badminton, skating, and swimming.

Entertainment

Games, VR/AR, and virtual livestreaming.