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    Publications

    Papers on 3D character generation, rigging and animation. See Google Scholar for citations.

    arXiv 2026

    Transferring the Intelligence of VLMs to Robotic Control

    Meng-Hao Guo, Zhe-Han Mo, Jia-Jun Wang, Yi Zhang, Kejin Wang, Yi-Xuan Deng, Jia-Peng Zhang, Yongming Rao, Shi-Min Hu
    arXiv preprint, 2026

    Studies whether the intelligence of vision-language models can carry over from the digital world to physical robotic control.

    Project Page Paper BibTeX
    SIGGRAPH 2026

    TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation

    Cheng-Feng Pu, Jia-Peng Zhang, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu
    SIGGRAPH 2026 Conference Papers

    Captures motion from monocular video and retargets it onto characters with arbitrary, unseen skeletal topologies, from bipeds to hexapods, without test-time optimization.

    Paper Dataset BibTeX
    arXiv 2026

    SkinTokens: A Learned Compact Representation for Unified Autoregressive Rigging

    Jia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu
    arXiv preprint, 2026

    A discrete, compact representation of skinning weights that turns rigging into token prediction, unifying skeleton and skinning generation in one autoregressive model.

    Project Page Paper Code Model BibTeX
    SIGGRAPH 2025

    One Model to Rig Them All: Diverse Skeleton Rigging with UniRig

    Jia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu
    ACM Transactions on Graphics (SIGGRAPH 2025)

    A single model that automatically rigs diverse 3D assets, from humans and animals to inanimate objects, with skeletons and skinning weights.

    Project Page Paper Code BibTeX
    SIGGRAPH 2024

    CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization

    Hao-Yang Peng, Jia-Peng Zhang, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu
    ACM Transactions on Graphics (SIGGRAPH 2024)

    Generates a pose-canonicalized 3D character mesh from a single image, ready for downstream rigging and animation.

    Project Page Paper Code BibTeX
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